Explore the catalogue of games developed in both my academic and professional years. This page displays a comprehensive timeline of every game I have made, from the most recent projects to my very first. I believe it is always important to take pride in your work, even early elements, as it all works to show the way that my skills have improved. I hope you take the time to examine the plethora of games I have created and see how my skills have improved over the years. Look more into the games by clicking on their titles.
BSC Games Technology UCA – Second Year:
Explore a digital realm where 2D and 3D combine in this unique explorative puzzle game. Solve puzzles that take you between 2D platforming and 3D first-person perspectives as you explore the mysteries of this world. This game was created as the Final Major Project of my third and final year on the Games Technology Course at the University for the Creative Arts Farnham, from September 2023 – May 2024. This was created by myself in Unity 3D, using the C# Language.
BSC Games Technology UCA – Second Year:
Explore a mysterious museum at the hour of Midnight, as you further deeper into it’s maddening Depths. Solve mind-bending puzzles, where you must rotate the room around you to reach new areas, in order to discover the museum’s dark secret. This game was created between February-May 2023 for my second year on the Games Technology Course at the University for the Creative Arts Farnham. This was created in a group, where I served as the game’s programmer and writer. Created in Unity 3D using the C# Language.
Take on challenging platforming stages as you try to escape a deadly lab. Playing as a small robot you need to charge your movement so you can dash over gaps and reach freedom. This game was created between February-May 2023 for my second year on the Games Technology Course at the University for the Creative Arts Farnham. This was a solo project, with everything in the game being created by me. Created in Unreal Engine using the C++ Language.
Experience a miniscule adventure as you explore a closet as a tiny keyring, trying to reach the top. Collect key’s along the way to gain new abilities to unlock new parts of the cupboard in this 3D platformer, which uses a mix of 2D and 3D visuals. This game was created between October 2022-January 2023 for the first term of my second year on the Games Technology Course at the University for the Creative Arts Farnham. This was created in a group, where I served as the game’s programmer and writer. Created in Unity 3D and the C# Language.
Challenge yourself as you make your way past several difficult platforming obstacles. My first Unreal project with C++ integration. This project was created following the Udemy course “Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games“, and as such is relatively basic. Despite this, I believe working on this project taught me elements within Unreal that became useful for creating projects in the future, even if this project itself doesn’t hold up well. This game was created between September 2022-December 2022 for the first term of my second year on the Games Technology Course at the University for the Creative Arts Farnham. This was created by myself within Unreal Engine with blueprints and the C++ language.
Summer 2022:

Cryptid Cottage:
Unity 3D, C#. August 1st – August 31st 2022.
Complete tasks for a variety of cosy cryptids in this task management game similar to games such as Overcooked. This game was created during a game jam taking place during my first and second year on the Games Technology Course at the University for the Creative Arts Farnham. For this project I was teamed up with students in the later years of the University’s course, who worked on the art of the game, as I focused on the programming. This project is where I believe I began to refine my programming capabilities to a more professional level, learning how to program class scripts and how to make a real-time management system. Created in Unity 3D with C# language.

Blossom:
Unity 3D, C#. May 9th – May 13th 2022.
Play as a flower making it’s way towards the sunlight in this challenging obstacle course of a game. See how your actions during gameplay effect the way that the flower blooms. This game was created in a week in the May of 2022, after all projects from my first year at the University For the Creative Arts Games Technology course. This game was created with a team of two other members, who worked on the 2D and 3D art of the game. I feel this game jam project shows a good idea that was quite well made considering the short time frame it was created within. This game was created in Unity 3D using the C# language.

3D Museum:
Unity 3D, C#. May 21st – May 24th 2022.
To commemorate the completion of my first year at UCA, I decided to create a virtual museum to show off the 3D models that I created within the year. This was my way to show my work in a way I liked. As such, this game is less to do with it’s programming and more to do with the models shown. It was a quick make that fulfils its purpose pretty well. This was made in Unity 3D with minor elements of C# code.
BSC Games Technology UCA – First Year:
Static Stories:
Visual Studios, C++ Language. March – May 2022.
Enter a dream like world within this thrilling text-based adventure. Follow the story of a lost man as he explores a world built of memories, and slowly discovers the secrets behind it’s existence. This game was created within Visual Studios using the C++ programming language, and was my first project developed with said language. This was created for the second term of the first year of the Games Technology course at the University for the Creative Arts. I used this game as an opportunity to craft a full narrative within the boundaries of a simple text based adventure, and believe it holds up well as a satisfying story.



































